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Brendan Julian

Sound Designer For Linear and Interactive Media

Deathgrip

Sound designer and implementer for upcoming Sci-Fi racing game Deathgrip by Reclaim Interactive.  Using Wwise & Unity.

Design Showcase

Showcasing systems and design for "Tyrant" racer.

Wwise & Unreal Engine Implementation Demo

Demo

Breakdown

Game Audio Linear Design Reel

Selected Portfolio

Selection of sound design, music and audio production work.  

All projects feature originally created samples and synthesis.

Animated  Fan Film 

Credited as Banana.Pancake

Sound Design, Mix & Score

Sound Redesign

Featuring Original Designs and Sounds From SFX Libraries 

Puzzle Game

Sound Design, Implementation & Score

Sound Redesign

Featuring Original Designs and Sounds From SFX Libraries 

(Music: Échale Campeón by Sgt. Papers)

Bio
 

Brendan Julian is a sound designer, music producer and composer based in San Diego, CA.  He holds an MFA in Film Production from San Diego State University and a BA (hons) in Filmmaking from Central Film School London, UK.  Brendan is a versatile post-production specialist with an emphasis on all things sound.  He has done work in both linear (video) and interactive (game) mediums.

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Brendan was born in Cambridge, UK and raised in Stuttgart Germany as a US military dependent.  He has lived in the United States since 2017.

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